Robocraft
Language | C#, HLSL |
Game Engine | Unity |
Software | Maya, Photoshop, Timeline FX |
Platform | PC (Steam), Xbox One |
I started working at Freejam as an Artist, but quickly grew into the role of tech artist. My technical skills made me a bridge between Art and Code and I often worked closely with the Art director to get his ideas in the game. This resulted in a broad range of responsibilities which I quite enjoyed.
- Worked together with artists and coders to set up assets correctly in the game
- Created quick playable itterations for new maps together with the game designer
- Provided art passes in worldmachine for the terrain
- Worked together with the art team to create props and content for the map
- Created new shaders to assist the VFX team
- Optimised the game based on feedback from the CTO and my own research
- Optimised shaders in Unity and created a shader inheritance system for the cubes in Robocraft
- Provided R&D for new tools for the Artists
- Created basic pipeline tools and scripts