Blender window size
why does user32 return a different window size than bpy?
import ctypes
from bqt.blender_applications.win32_blender_application import get_process_hwnds
from ctypes import wintypes
user32 = ctypes.windll.user32
process_windows = get_process_hwnds()
for win in process_windows:
# get height and width
rect = wintypes.RECT()
user32.GetWindowRect(win.hwnd, ctypes.byref(rect))
height = rect.bottom - rect.top
width = rect.right - rect.left
print(height, width)
import bpy
print("height bpy", bpy.context.window_manager.windows[0].height, "width", bpy.context.window_manager.windows[0].width)
type | height | width |
---|---|---|
main window user32 | 2065 | 2124 |
main window bpy | 2009 | 2102 |
main window diff | 56 | 22 |
- | ||
preference window user32 | 913 | 1158 |
preference window bpy | 857 | 1136 |
preference window diff | 56 | 22 |
when qt wrapped window is 0 height. bpy returns 0
but qt returns 56 height. likely the title bar height
measure with powertoys returns 28 pixels height
windows, 150% scale on 3840 x 2160px