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C++

relates to C#
programming language

  • Unreal C++
  • Unreal - bAutoComputeLODScreenSize in Python
    • The reason you were getting the “protected and cannot be read” error is because Python reflection in Unreal Engine respects the C++ access modifiers and preprocessor directives. Since bAutoComputeLODScreenSize is within #if WITH_EDITORONLY_DATA, it’s not exposed to the Python API directly, even though it appears to be in a public: section.