Skip to content

Cube Link

source https://github.com/hannesdelbeke/game-cubelink

cubelink-1726957723174.jpeg

first commercial solo game made.

A puzzle game I developed on my own. I did all code, art, leveldesign and soundeffects. The goal is to connect all tiles of the same color, without disconnecting previously connected tiles. The gameplay is based on the original flowbased color connect genre but adds the challenge of 3 dimensions.

Coding achievements:
  • A Level-editor tool to easily make levels in Unity
  • Saves your progress locally and on the Steam cloud
  • Steam achievements (integration with the Steam API)
  • integration with the Kongregate API (achievements)
  • Tutorial system that can be easily set up per level
  • Recursively check adjacent tiles to detect connected colors (A-star search)
  • Localized (translated) with the help of several people online
  • Positive reviews on Steam and Google Play
  • Dynamic UI changes with resolution (supports mobile, web and PC)

next

  • put code in github repo / backup code
  • make more levels
  • port to Unreal (prob never happen)
  • make cubelink2, a 3d world with puzzles where you walk around.
  • could use Wave Function Collapse to auto generate levels

blog post http://hannesdelbeke.blogspot.be/2013/07/cube-link.html