Perforce version control Backlinks¶ avoid developing Unity projects on Dropbox The unity library is by default also uploaded, which unnecessary increases the project size and creates conflicts. This should be excluded from your version control, e.g. with a git ignore on git, or a perforce ignore on Perforce Subversion also see git, and Perforce Unreal game sync- Unreal game sync pulls a Perforce repo, which contains both the Unreal project & editor. change caps for a committed file Perforce won’t let you do this by default it it runs on a Windows server. (see article) common source control mistakes versioning inside source control. e.g. uploading a v1, v2, v3 to a git or Perforce repo perforce workspace setup Perforce