Unity
Backlinks¶
- Unity tool
- Unity project
- projects made with Unity
- learn technical art
- Wave Function Collapse
- a Unity
wave function collapse
implementation on itch.io with lots of GIFs
- a Unity
- ARCHIVED - Unity editor spotlight
- A search bar, to help search assets in Unity.
- Unity native feature
- Unity Hub
- script marketplaces
- Unity Package Manager
- Unity project manifest
- the project manifest decides which packages are installed in Unity.
- Unity local manifest issue
- Unity loads the UPM project manifest to decide which packages to download and install.
Whenever you pull an update or change branch, and there was a change to the project manifest, a merge conflict will occur.
So there’s currently no way to have a local manifest with user packages installed.
- Unity loads the UPM project manifest to decide which packages to download and install.
- Unity inspector
- Unity Project window
- Unity deeplink RnD
- GPT research, setup a http server in Unity:
- Odin validator
- asset validation for Unity
- Unity Forma
- related to Unity
- NuGetForUnity
- VuCity
- creates digital twins for cities in Unity
- GameObject
- Open Unity Package Manager
- uses JavaScript, runs outside of Unity
- Unity scoped registries
- Scoped registries in Unity let you add your own package repo.
- Unity icons
- list of Unity icon names https://gist.github.com/MattRix/c1f7840ae2419d8eb2ec0695448d4321, the comments contain links to various Unity tool for icons
- Unity - back & forward navigation in editor
- atm Unity doesn’t support the go back button on the mouse to navigate selection
- Unity dark mode mod
- Unity notes
- Create notes in Unity, e.g. for documentation.
- Unreal plugin to symlink plugins
- link Unity to Obsidian
- AdvancedSkeleton
- TextMesh Pro
- Unity Asset Graph
- a node editor to create pipelines in Unity
- Unity caches
- Unity firstpass compilation-
- Unity hides extension
- Unity hides the file extension, which makes it hard to know if we have a mesh or prefab.
- Unity import activity window
- Unity tool launcher
- The Unity main menu, & right-click menu are overwhelming.
- free dcc apps
- link Obsidian to Unity
- mesh validation checks
- shader interoperability
- tool maturity
- the tool still works when other code has issues, e.g. project in Unity has a bug
- vucity LODing research
- a better but more advanced approach is the create the LODs based on pixelsize, targeting the maximum resolution, for a certain distance. so before we create LODs we decide when the LODs need to kick in. then we generate the LODs and implement them in Unity. however this means that when we go to a lower resolution, the LODs are not as optimized as they could be.