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Unity Preset Manager

Preset Manager¶

The project settings / preset manager build in unity, is a centralized solution.
You enter paths, and set presets to apply on assets in those paths.
All presets are controlled from 1 location

  1. create a preset

The definition where the presets are applied is centralized. Since the presets don’t live where they are applied.

Decentralized presets¶

Instead of the centralized preset manager, you can apply presets in the same, or recursive parent folder.
This is a decentralized approach. with the presets living in the folder where they apply too.
https://docs.unity3d.com/Manual/DefaultPresetsByFolder.html

  • works on reset?
  • more intuitive, presets live where they are applied
  • create a UPM package for this