Unity Preset Manager
Preset Manager¶
The project settings / preset manager build in unity, is a centralized solution.
You enter paths, and set presets to apply on assets in those paths.
All presets are controlled from 1 location
- this also works on a reset
https://docs.unity3d.com/Manual/class-PresetManager.html - can be overwhelming with lots of presets
- more flexibility on where to apply the presets (and more chance to go wrong)
- ships with unity
- create a preset
The definition where the presets are applied is centralized. Since the presets don’t live where they are applied.
- filter
- Apply only on fbxs in the
Art/Buildings
folder:glob:"Art/Buildings/**.fbx"
- combine filters
glob:("foldername/filename-?.fbx"|"foldername/file-?.fbx")
- Apply only on fbxs in the
- preset
Decentralized presets¶
Instead of the centralized preset manager, you can apply presets in the same, or recursive parent folder.
This is a decentralized approach. with the presets living in the folder where they apply too.
https://docs.unity3d.com/Manual/DefaultPresetsByFolder.html
- works on reset?
- more intuitive, presets live where they are applied
- [ ] create a UPM package for this
Backlinks¶
- unity decentralized presets
- The presets live in the folder of the assets they apply to, instead of in 1 location in your project like in the Unity Preset Manager