Unity Preset Manager
Preset Manager¶
The project settings / preset manager build in unity, is a centralized solution.
You enter paths, and set presets to apply on assets in those paths.
All presets are controlled from 1 location
- this also works on a reset
https://docs.unity3d.com/Manual/class-PresetManager.html - can be overwhelming with lots of presets
- more flexibility on where to apply the presets (and more chance to go wrong)
- ships with unity
- create a preset
The definition where the presets are applied is centralized. Since the presets don’t live where they are applied.
Decentralized presets¶
Instead of the centralized preset manager, you can apply presets in the same, or recursive parent folder.
This is a decentralized approach. with the presets living in the folder where they apply too.
https://docs.unity3d.com/Manual/DefaultPresetsByFolder.html
- works on reset?
- more intuitive, presets live where they are applied
- create a UPM package for this
Backlinks¶
- unity decentralized presets
- The presets live in the folder of the assets they apply to, instead of in 1 location in your project like in the Unity Preset Manager