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Unity Preset Manager

Preset Manager

The project settings / preset manager build in unity, is a centralized solution.
You enter paths, and set presets to apply on assets in those paths.
All presets are controlled from 1 location

  1. create a preset

The definition where the presets are applied is centralized. Since the presets don’t live where they are applied.

  • filter
    • Apply only on fbxs in the Art/Buildings folder: glob:"Art/Buildings/**.fbx"
    • combine filters glob:("foldername/filename-?.fbx"|"foldername/file-?.fbx")
  • preset

Decentralized presets

Instead of the centralized preset manager, you can apply presets in the same, or recursive parent folder.
This is a decentralized approach. with the presets living in the folder where they apply too.
https://docs.unity3d.com/Manual/DefaultPresetsByFolder.html
- works on reset?
- more intuitive, presets live where they are applied
- [ ] create a UPM package for this