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Unreal outer

An object’s “Outer” is the object which “owns” it. For instance, a Component is owned by its Actor or parent component, and Actors are owned by their Levels. Whenever you construct an object of a class derived from UObject, you provide it with an Outer.
(CreateDefaultSubobject implicitly provides the current object as the Outer.)
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AFAIK if you destroy an actor that’s an outer of a component, the component will be garbage collected