Unreal sync speedup RnD
If we distribute unreal plugins separately from the main project, it would
- faster build speed
- faster UGS sync speed
- not block builds on tool fail, leading to faster tool iteration & empowering non devs
potential drawbacks
- more complexity
- need a system to manage this
- dependency management needed
- different users could have different versions
questions
- is it worth the dev time?
- are we saving significant time?
- How much does this improve build speed.
- How much of a AAA project are optional Unreal plugin, vs project code & assets.