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avoid developing Unity projects on Dropbox

When I started out with game development, I used to develop my games on Dropbox.

A few issues with that:

  • data limit of 2gb for free tier
    • if a project is 500 mb, this will count towards everyone’s free 2gb limit. So if someone has done a few gamejams already, they now can’t join.
  • The unity library is by default also uploaded, which unnecessary increases the project size and creates conflicts. This should be excluded from your version control, e.g. with a git ignore on git, or a perforce ignore on Perforce
    • it is possible to exclude it manually
  • data is instantly uploaded, quickly resulting in conflicts.