avoid developing Unity projects on Dropbox
When I started out with game development, I used to develop my games on Dropbox.
A few issues with that:
- data limit of 2gb for free tier
- Projects count towards everyone’s limit, so if someone has done a few gamejams already, they can’t join without removing a few old projects.
- The Unity Library is uploaded by default, unnecessarily increasing project size and creating conflicts. This should be excluded from your version control, e.g. with a git ignore on git, or a perforce ignore on Perforce
- it is possible to exclude it manually
- data is instantly uploaded, quickly resulting in conflicts.
Backlinks¶
- gamejam version control review
- A lot of gamejam suffered from dropbox for version control, see avoid developing Unity projects on Dropbox.