avoid developing Unity projects on Dropbox
When I started out with game development, I used to develop my games on Dropbox.
A few issues with that:
- data limit of 2gb for free tier
- if a project is 500 mb, this will count towards everyone’s free 2gb limit. So if someone has done a few gamejams already, they now can’t join.
- The unity library is by default also uploaded, which unnecessary increases the project size and creates conflicts. This should be excluded from your version control, e.g. with a git ignore on git, or a perforce ignore on Perforce
- it is possible to exclude it manually
- data is instantly uploaded, quickly resulting in conflicts.
Backlinks¶
- my games
- A lot of gamejams suffered from dropbox for version control, see avoid developing Unity projects on Dropbox.