Lack of open source in the games industry
I’ve joined several game dev studios. And re created the same-ish pipelines from scratch at each job.
Why is there no open-source system to solve these problems?
- Because our studio pipeline is unique and special.
Yes, the project has special requirements for the game or product.
A unique name convention, etc.
But we can still reuse core concepts such as “export a mesh to the game engine”
But my mesh needs to be exported in a certain way, to a certain folder based on my unique folder structure.
- This can be defined in a config, or with a hook to a custom script.