Learn technical art
so you want to be a technical artist
What to learn¶
- how artists work and how to do their work
- how devs use the work from artists
- technical work that artists don’t do
e.g. shaders, hooking up game logic - fix (technical) problems & bugs
e.g. discover & fix game-logic, shader issues … - automate work
e.g. exporting, validation - communication skills
- documentation
- planning
- meetings
- 1 on 1 assistance
- community
- educating your team
you don’t have to known all these fields, the fields needed for your job are different for every job, and depend on the studio you join.
Some fields can even be dedicated jobs on their own
You can learn a few fields thoroughly, or try all fields at the same time.
How to learn¶
the goal of a TA is to bring value ASAP
generalist vs specialist in Indie vs AAA
tech art skills to learn¶
- learn 3d
- learn 2d
- animation
- rigging
- skinning
- automation
- concepts/domain :
- export
- validation
- skills
- Python, C#, C++
- understand the dcc’s
- concepts/domain :
- documentation & workflows
- game engine
-
dcc’s