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Mesh validation checks

  • what scale is this, cm mm, m
  • what axis is up in export
  • alpha overdraw
  • zfighting
  • drawcalls
  • no smoothing groups
  • check hard edges
  • texel density, relative to mesh
  • inconsistent lvl of detail/ vertcount/ ref mesh
  • badly optimized UVs
  • name convention
  • material slot (ID) swapped by maya (maya vs Unity)

R checks

History
Non-Zero Transform - (Warning if transform have value)
Meshes that have non-manifold edges and/or faces.
Mesh edges no length.
Empty UV Sets
Lamina Faces
Non manifold Geometry
Unknown Nodes
Empty Display Layers
Keyframe on transform
Empty Groups
Duplicate Names
Hidden meshes (Warning if found)

validation