Mesh validation checks
- what scale is this, cm mm, m
- what axis is up in export
- alpha overdraw
- zfighting
- drawcalls
- no smoothing groups
- check hard edges
- texel density, relative to mesh
- inconsistent lvl of detail/ vertcount/ ref mesh
- badly optimized UVs
- name convention
- material slot (ID) swapped by maya (maya vs Unity)
R checks¶
History
Non-Zero Transform - (Warning if transform have value)
Meshes that have non-manifold edges and/or faces.
Mesh edges no length.
Empty UV Sets
Lamina Faces
Non manifold Geometry
Unknown Nodes
Empty Display Layers
Keyframe on transform
Empty Groups
Duplicate Names
Hidden meshes (Warning if found)