Modular
Backlinks¶
- Maya plugin
- Unreal tool
- usually tools are wrapped in a Unreal plugin so they are modular
- git submodule
- Plugins are more modular than modules
- A cleaner solution is to package your tool in a Maya plugin using the Maya plugin template. It’s more modular, can be enabled/disabled per user in Maya unlike Maya modules. And dependencies can be pip installed, so you can keep them up to date, and avoid duplication.
- 3Ds Max - bend modifier tool
- Often, when modular assets are created, they are made to fit on a power of 2 grid size, so they are easy to snap together in the game engine.
- VuCity batcher
- customizable and modular
- Python namespace