plugget Unreal plugin technical details on self install
the plugget unreal plugin - code at the time
it ships with no vendored code
if plugget qt isn’t installed, it tries to pip install from git+https://github.com/plugget/plugget-qt
it uses hardcoded install logic instead of plugget install logic
- target project site packages. `’C:/Users/USER/MyProject/Content/Python/Lib/site-packages’
- [[importlib - invalidate caches]]
- print log to [[unreal console]]
cons
- it runs pip in the command line on first install, so might not work if python not installed.
[[Unreal]] ships with pip, but not sure if added to PATH in unreal’s environment- can we update this to use Unreal’s py-interpeter? instead of pip
unreal.get_interpreter_executable_path()
- can we update this to use Unreal’s py-interpeter? instead of pip
relates to plugget - create a self-installing plugin