Texel
Texel stands for TEXture pixEX or texture element.
It’s an image region
Textures are represented by arrays of texels representing the texture space,
just as other images are represented by arrays of pixels.
A GPU takes these texels and projects them onto the pixels on your screen through texture mapping (This is why we have UV’s)
Backlinks¶
- texel density
- Texel density is used to measure the density of the texels on your mesh.