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Texel density

Texel density is used to measure the density of the texels on your mesh.
It’s measured in pixels per centimeter(2.56px/cm) or pixels per meter(256px/m).

A uniform texel density results in a consistent look. When some areas have more detail than others, this is often because of an in-balanced texel density.

1. Texel density within a mesh

When modelling a single mesh, try to keep a uniform scale for the UVs.

2. Texel density relative to other meshes

Once you import your mesh in a game engine, or render it in a scene next to other meshes, it’s texel density also should be the same as the other meshes.
Even if the texel density was consistent within the mesh, it still can clash with other meshes.

TODO automatic calculate texel density score

calculate average texel density

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