Unreal package
In code, package is the Outer of an unreal asset
packages types contain only one asset, which has the same name as the package
e.g. a Texture2D uasset package contains just a Texture2D object with the same name.
package path :/Game/Textures/T_Foo.uasset
asset name : T_Foo
fully qualified asset path :/Game/Textures/T_Foo.T_Foo
One exception is Blueprint packages, where the “main” asset is the Blueprint itself (the thing you edit in editor), but its package also contains the generated class and CDO with slightly different names.
Create a package with CreatePackage, and use that as the Outer of the new asset you create. Then call SavePackage
Backlinks¶
- Unreal asset
- An asset is a specific type of content within a unreal package, such as a texture, mesh, material, or Blueprint